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Future","author":{"name":"Darryl Dias"},"items":[{"title":"Create Bootable USB Installer Of macOS Big Sur","date_published":"2021-04-13T08:02:00-04:00","id":"https:\/\/revryl.com\/post\/create-bootable-usb-installer-of-macos-big-sur","url":"https:\/\/revryl.com\/post\/create-bootable-usb-installer-of-macos-big-sur","content_html":"<p>macOS Big Sur is currently the latest version of macOS, here are the steps to create a bootable USB installer for it.<\/p>\n<p>A USB installer can be used for clean installs, upgrades and reducing the steps to do these on multiple Macs.<\/p>\n<h2>What you will need?<\/h2>\n<ul>\n<li>\n<p>You need a thumb drive that has at least 14 GB of disk space, this means your <strong>thumb drive<\/strong> must at least be <strong>16 GB or higher<\/strong>.<\/p>\n<\/li>\n<li>\n<p>A copy of macOS Big Sur.<\/p>\n<\/li>\n<\/ul>\n<h2>Getting macOS Big Sur from the App Store.<\/h2>\n<p>Open App Store.<\/p>\n<p>Search for \"Big Sur\".<\/p>\n<p>Choose Big Sur.<\/p>\n<p><img alt=\"\" src=\"\/images\/2\/d\/0\/0\/6\/2d0067168dcafe21f28c5d890b5dcfe40ddb7195-bigsurappstore.jpg\" \/><\/p>\n<p>MacOS Big Sur on App Store<\/p>\n<p>Press <strong>GET<\/strong>. This will open Software Update section of System Preferences on your Mac and look for the update download option.<\/p>\n<p><img alt=\"\" src=\"\/images\/9\/4\/9\/c\/3\/949c3ea4ec3591d8ab7472d380f12f21e4358aed-findingupdatessystempreferences-1.png\" \/><\/p>\n<p><img alt=\"\" src=\"\/images\/e\/5\/9\/d\/e\/e59de341b6433fbe6ea11bde629ecc65418a7784-bigsurdownloadoption.jpg\" \/><\/p>\n<p>Choose Download.<\/p>\n<p><img alt=\"\" src=\"\/images\/d\/6\/6\/b\/5\/d66b5213431e4a321ad73aa507c1b2684657ed4a-downloadingbigsur.jpg\" \/><\/p>\n<p>Once the download is complete. Install macOS Big Sur Big open.<\/p>\n<p><img alt=\"\" src=\"\/images\/4\/e\/1\/2\/a\/4e12aa0238d90d0f0b8eea05b147deea99a447c8-bigsursetup.jpg\" \/><\/p>\n<p>You don't need the application open; this process will be done using Terminal.<\/p>\n<p>Plug in the USB (<em>if you have important data on this thumb drive, make a backup of it, as this process will completely wipe it and convert it into a USB installer<\/em>).<\/p>\n<p>Open Terminal.<\/p>\n<p><img alt=\"\" src=\"\/images\/9\/1\/4\/0\/0\/91400a329eeef76725774e453bb0993b2758c518-terminalbigsur.png\" \/><\/p>\n<p>Enter the command below, and change MyVolume to the name of the USB<\/p>\n<pre><code>sudo \/Applications\/Install\\ macOS\\ Big\\ Sur.app\/Contents\/Resources\/createinstallmedia --volume \/Volumes\/MyVolume<\/code><\/pre>\n<p><img alt=\"\" src=\"\/images\/3\/4\/d\/b\/e\/34dbe93be992e61878177600a8a73363aba7cffe-terminalcreateinstallmediabigsur1.png\" \/><\/p>\n<p>In my case the USB was named Untitled. So, the command would look like the one below:<\/p>\n<pre><code>sudo \/Applications\/Install\\ macOS\\ Big\\ Sur.app\/Contents\/Resources\/createinstallmedia --volume \/Volumes\/Untiled<\/code><\/pre>\n<p><img alt=\"\" src=\"\/images\/d\/3\/e\/d\/1\/d3ed14ad400a43c7a54ba0fb5640f00f9467a397-terminalcreateinstallmediabigsur2.png\" \/><\/p>\n<p>Now press enter. The next prompt will ask to provide the password (The one you use to log in or the administrator password)<\/p>\n<p><img alt=\"\" src=\"\/images\/9\/d\/a\/7\/1\/9da715db48b30c496ac47128809307992c9a1182-terminalcreateinstallmediabigsur3.png\" \/><\/p>\n<p>After the successful entry of password, the createinstallmedia executable will ask you to confirm, press <strong>Y<\/strong> (for yes). This will wipe the thumb drive and start the process of converting the thumb drive into the installer.<\/p>\n<p><img alt=\"\" src=\"\/images\/0\/4\/f\/a\/2\/04fa28f3f8e14acb9a7e4211dff7a23b46e8c827-terminalcreateinstallmediabigsur4.png\" \/><\/p>\n<p><img alt=\"\" src=\"\/images\/9\/0\/7\/b\/1\/907b133804348eccd61010a3050dab096d436420-terminalcreateinstallmediabigsur5.png\" \/><\/p>\n<p><img alt=\"\" src=\"\/images\/b\/2\/2\/b\/4\/b22b4669fbba1d6250d872401469e1a9e77234b9-terminalcreateinstallmediabigsur6.png\" \/><\/p>\n<p>Once this process is complete, it should mount the thumb drive with the name \"Install macOS Big Sur\"<\/p>\n<p><img alt=\"\" src=\"\/images\/3\/f\/e\/2\/7\/3fe27bcc320583ee318606d2f6997701a1343bf7-bigsurusbinstallerexample.png\" \/><\/p>\n<p>Now you can plug this thumb drive into a Mac and boot into the USB to install macOS Big Sur on that Mac.<\/p>\n<p>That's it folks, you can discuss this topic further by leaving a comment below, or tweeting us at <a href=\"https:\/\/twitter.com\/revryl\">@RevRYL<\/a><\/p>","date_modified":"2026-07-08T12:35:10-04:00","tags":["all posts"],"image":"\/user\/pages\/01.post\/create-bootable-usb-installer-of-macos-big-sur\/apple_macos-bigsur.jpg"},{"title":"Sierra bootable USB","date_published":"2016-11-19T10:28:00-05:00","id":"https:\/\/revryl.com\/post\/sierra-bootable-usb","url":"https:\/\/revryl.com\/post\/sierra-bootable-usb","content_html":"<p>Upgrading Macs to the latest version is quite easy.<\/p>\n<p>Today we will show you how create a bootable Mac OS Sierra USB.<\/p>\n<p>This method can is very useful if you have to upgrade many Macs.<\/p>\n<p>Use a USB drive that does not have any important information as this process will erase the data.<\/p>\n<p>All you need to do is run this command with replaced by the target drive.<\/p>\n<blockquote>\n<p>Be careful while running this command and see that you have selected the right volume or USB device.<\/p>\n<p>This process can not be undone.<\/p>\n<\/blockquote>\n<pre><code>sudo \/Applications\/Install\\ macOS\\ Sierra.app\/Contents\/Resources\/createinstallmedia --volume \/Volumes\/recovery_drive --applicationpath \/Applications\/Install\\ macOS\\ Sierra.app<\/code><\/pre>\n<pre><code>Ready to start. To continue we need to erase the disk at \/Volumes\/recovery_drive. If you wish to continue type (Y) then press return: Y Erasing Disk: 0%\u2026 10%\u2026 20%\u2026 30%\u2026100%\u2026 Copying installer files to disk\u2026 Copy complete. Making disk bootable\u2026 Copying boot files\u2026 Copy complete. Done.<\/code><\/pre>\n<p>https:\/\/revryl.com\/2021\/04\/13\/create-bootable-usb-installer-of-macos-big-sur\/<\/p>\n<p>Reboot with kbd Option \/ Alt key held down and choose the USB drive.<\/p>","date_modified":"2026-07-08T12:34:36-04:00","tags":["all posts","mac","os x","osx","sierra","tutorial"]},{"title":"Blender (Animation) keyboard shortcuts","date_published":"2016-11-16T21:46:00-05:00","id":"https:\/\/revryl.com\/post\/blender-animation-keyboard-shortcuts","url":"https:\/\/revryl.com\/post\/blender-animation-keyboard-shortcuts","content_html":"<p>Animating is a very time-consuming process and one of the longest tasks in some pipeline of production. To speed up the artist Blender offers keyboard shortcuts that can save you small amounts of time, in doing things like playback, frame rate or even view frame by frame.<\/p>\n<h3><\/h3>\n<h3>Main<\/h3>\n<p><code>A<\/code> - toggle frame skipping.<br \/>\n<code>P<\/code> toggle ping-pong.<br \/>\n<code>\u21b5 Enter<\/code> start playback (when paused).<br \/>\n<code>Numpad 0<\/code> toggle looping.<br \/>\n<code>Numpad .<\/code> manual frame stepping.<\/p>\n<h3>Playback speed<\/h3>\n<p><code>1 NumPad<\/code> 60 fps<br \/>\n<code>2 NumPad<\/code> 50 fps<br \/>\n<code>3 NumPad<\/code> 30 fps<br \/>\n<code>4 NumPad<\/code> 25fps<br \/>\n<code>\u21e7 Shift<\/code> +4 <code>NumPad<\/code> 24 fps<br \/>\n<code>5 NumPad<\/code> 20 fps<br \/>\n<code>6 NumPad<\/code> 15 fps<br \/>\n<code>7 NumPad<\/code> 12 fps<br \/>\n<code>8 NumPad<\/code> 10 fps<br \/>\n<code>9 NumPad<\/code> 6 fps<br \/>\n<code>\/ NumPad<\/code> 5 fps<\/p>\n<p><code>-<\/code> slow down playback.<\/p>\n<p><code>+<\/code> speed up playback<\/p>\n<h3>Frame by Frame<\/h3>\n<p><code>\u2190<\/code> step back one frame.<br \/>\n<code>\u2192<\/code> step forward one frame.<br \/>\n<code>\u2193<\/code> step back 10 frames.<br \/>\n<code>\u2191<\/code> step forward 10 frames.<\/p>\n<p><code>\u21e7<\/code> Shift+\u2193 use backward playback.<br \/>\n<code>\u21e7<\/code> Shift+\u2191 use forward playback.<br \/>\n<code>\u21e7<\/code> Shift hold to show frame numbers.<br \/>\n<code>LMB<\/code> scrub in time.<br \/>\n<code>Ctrl+<\/code> <code>+<\/code> zoom in<br \/>\n<code>Ctrl<\/code> + <code>-<\/code> zoom out<br \/>\n<code>Esc<\/code> quit<\/p>\n<p>Have a question? Leave a comment below.<\/p>","date_modified":"2026-07-08T12:34:36-04:00","tags":["all posts","animation","blender","tutorial"],"image":"\/user\/pages\/01.post\/blender-animation-keyboard-shortcuts\/BlenderDesktopLogo.png"},{"title":"Keyboard shortcuts every Maya user must know","date_published":"2016-10-08T21:05:00-04:00","id":"https:\/\/revryl.com\/post\/keyboard-shortcuts-every-maya-user-must-know","url":"https:\/\/revryl.com\/post\/keyboard-shortcuts-every-maya-user-must-know","content_html":"<p>Maya is one of the most popular Animation software widely used by studios and hobbyist. It has advanced features and tools sets that other software currently doesn't offer making it the most preferred&nbsp;software in a pipeline.\nHaving many tools to work with can be sometimes very painful especially when you have to go through many menus resulting in a slower workflow.\nHere are some keyboard shortcuts that can help you speed up your workflow(the keyboard shortcut may very depending on the Maya version you are using).<\/p>\n<ol>\n<li>\n<table>\n<thead>\n<tr>\n<th>File Operations<\/th>\n<th><\/th>\n<th><\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Ctrl (or Command)<\/td>\n<td>n<\/td>\n<td>File &gt; New Scene<\/td>\n<\/tr>\n<tr>\n<td>Ctrl (or Command)<\/td>\n<td>o<\/td>\n<td>File &gt; Open Scene<\/td>\n<\/tr>\n<tr>\n<td>Ctrl (or Command)<\/td>\n<td>s<\/td>\n<td>File &gt; Save Scene<\/td>\n<\/tr>\n<tr>\n<td>Ctrl (or Command)<\/td>\n<td>Shift + s<\/td>\n<td>File &gt; Save Scene As<\/td>\n<\/tr>\n<tr>\n<td>Ctrl (or Command)<\/td>\n<td>q<\/td>\n<td>File &gt; Exit<\/td>\n<\/tr>\n<tr>\n<td>Ctrl<\/td>\n<td>r<\/td>\n<td>Create file reference<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/li>\n<li>\n<table>\n<thead>\n<tr>\n<th>Selecting Objects and Components<\/th>\n<th><\/th>\n<th><\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><\/td>\n<td>F8<\/td>\n<td>Select &gt; Object\/Component (Switch between object &nbsp; and component editing)<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td>F9<\/td>\n<td>Select &gt; Vertex<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td>F10<\/td>\n<td>Select &gt; Edge<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td>F11<\/td>\n<td>Select &gt; Face<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td>F12<\/td>\n<td>Select &gt; UV<\/td>\n<\/tr>\n<tr>\n<td>Ctrl<\/td>\n<td>i<\/td>\n<td>Select next intermediate object<\/td>\n<\/tr>\n<tr>\n<td>Alt<\/td>\n<td>F9<\/td>\n<td>Select &gt; Vertex Face<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td>&lt;<\/td>\n<td>Shrink polygon selection region<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td>&gt;<\/td>\n<td>Grow polygon selection region<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/li>\n<li>\n<table>\n<thead>\n<tr>\n<th>Selecting Menus<\/th>\n<th><\/th>\n<th><\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Ctrl<\/td>\n<td>m<\/td>\n<td>Show\/hide main menu bar<\/td>\n<\/tr>\n<tr>\n<td>Shift<\/td>\n<td>M<\/td>\n<td>Show\/hide panel menu bar<\/td>\n<\/tr>\n<tr>\n<td>Ctrl+Shift<\/td>\n<td>M<\/td>\n<td>Show\/hide panel toolbar<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td>h<\/td>\n<td>With left mouse button for Menu Set marking menu<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td>F2<\/td>\n<td>Show Animation menu set<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td>F3<\/td>\n<td>Show Polygons menu set<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td>F4<\/td>\n<td>Show Modeling menu set<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td>F5<\/td>\n<td>Show Dynamics menu set<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td>F6<\/td>\n<td>Show Rendering menu set<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/li>\n<li>\n<table>\n<thead>\n<tr>\n<th>Tool Operations<\/th>\n<th><\/th>\n<th><\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><\/td>\n<td>Return<\/td>\n<td>Complete current tool<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td>Insert<\/td>\n<td>Enter tool Edit mode<\/td>\n<\/tr>\n<tr>\n<td>Shift<\/td>\n<td>Q<\/td>\n<td>Select Tool, or with left mouse button for &nbsp;Component marking menu<\/td>\n<\/tr>\n<tr>\n<td>Alt<\/td>\n<td>q<\/td>\n<td>Select Tool, or with left mouse button for Polygon &nbsp;marking menu<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td>q<\/td>\n<td>Select Tool, or with left mouse button for Selection &nbsp;Mask marking menu<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td>w<\/td>\n<td>Move Tool, or with left mouse button for Move Tool &nbsp;marking menu<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td>e<\/td>\n<td>Rotate Tool, or with left mouse button for Rotate &nbsp;Tool marking menu<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td>r<\/td>\n<td>Scale Tool, or with left mouse button for Scale Tool &nbsp;marking menu<\/td>\n<\/tr>\n<tr>\n<td>Ctrl<\/td>\n<td>t<\/td>\n<td>Show universal manipulator tool<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td>t<\/td>\n<td>Show manipulator tool<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td>y<\/td>\n<td>Selects the last used tool that is not one of Select, &nbsp;Move, Rotate, or Scale<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td>j<\/td>\n<td>Move, Rotate, Scale Tool Snapping (press and &nbsp;release)<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td>=, +<\/td>\n<td>Increase manipulator size<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td>-<\/td>\n<td>Decrease manipulator size<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td>d<\/td>\n<td>With left mouse button move pivot (Move Tool)<\/td>\n<\/tr>\n<tr>\n<td><\/td>\n<td>Insert<\/td>\n<td>Switches between move pivot and move object &nbsp;(Move Tool)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/li>\n<li>\n<table>\n<thead>\n<tr>\n<th>Displaying Objects (Show, Hide)<\/th>\n<th><\/th>\n<th><\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Ctrl<\/td>\n<td>h<\/td>\n<td>Display &gt; Hide &gt; Hide Selection<\/td>\n<\/tr>\n<tr>\n<td>Shift<\/td>\n<td>H<\/td>\n<td>Display &gt; Show &gt; Show Selection<\/td>\n<\/tr>\n<tr>\n<td>Ctrl+Shift<\/td>\n<td>H<\/td>\n<td>Display &gt; Show &gt; Show Last Hidden<\/td>\n<\/tr>\n<tr>\n<td>Alt<\/td>\n<td>h<\/td>\n<td>Display &gt; Hide &gt; Hide Unselected Objects<\/td>\n<\/tr>\n<tr>\n<td>Shift<\/td>\n<td>l<\/td>\n<td>Show &gt; Isolate Select &gt; View Selected (in the &nbsp;panel menus)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/li>\n<li>\n<table>\n<thead>\n<tr>\n<th>Tumble, Track, or Dolly<\/th>\n<th><\/th>\n<th><\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>Alt<\/td>\n<td>Left mouse button<\/td>\n<td>Tumble Tool (press and release)<\/td>\n<\/tr>\n<tr>\n<td>Alt<\/td>\n<td>Middle mouse button<\/td>\n<td>Track Tool (press and release)<\/td>\n<\/tr>\n<tr>\n<td>Alt<\/td>\n<td>Right mouse button<\/td>\n<td>Dolly Tool (press and release)<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/li>\n<li>\n<table>\n<thead>\n<tr>\n<th>2D Pan\/Zoom<\/th>\n<th><\/th>\n<th><\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td>+<\/td>\n<td>Middle mouse button<\/td>\n<td>2D Pan tool<\/td>\n<\/tr>\n<tr>\n<td>+<\/td>\n<td>Right mouse button<\/td>\n<td>2D Zoom tool<\/td>\n<\/tr>\n<tr>\n<td>\\<\/td>\n<td><\/td>\n<td>Enable\/disable 2D Pan\/Zoom.<\/td>\n<\/tr>\n<\/tbody>\n<\/table>\n<\/li>\n<li>\n<table>\n<thead>\n<tr>\n<th>Hotbox Display<\/th>\n<th><\/th>\n<th><\/th>\n<\/tr>\n<\/thead>\n<tbody>\n<tr>\n<td><\/td>\n<td>space<\/td>\n<td>(When...<\/td><\/tr><\/tbody><\/table><\/li><\/ol>","date_modified":"2026-07-08T12:34:36-04:00","tags":["all posts","animation","maya"]},{"title":"New improvements in Blender 27.8","date_published":"2016-09-07T19:37:00-04:00","id":"https:\/\/revryl.com\/post\/new-improvements-in-blender-27-8","url":"https:\/\/revryl.com\/post\/new-improvements-in-blender-27-8","content_html":"<p>Blender foundation recently announced 27.8 RC release which has some new features and major improvements over the last release, the release notes are still in progress with refinement for final builds so far it has been great until then let's have a look at that these changes.<\/p>\n<h3><\/h3>\n<h3>Grease Pencil\u00a0improved<\/h3>\n<p>Grease pencil has come a long way now and has a lot of improvements in this version, it now offers various kinds of brushes as seen in the below<\/p>\n<p>image.<\/p>\n<p><img alt=\"blender-gp-brushes\" src=\"\/images\/8\/2\/4\/c\/5\/824c524239a9168b7a8d046c90bb6843c3030e59-blender-gp-brushes.jpg\" \/><\/p>\n<p>The improvements made in it have turned it into a production-ready alternative to other 2D animation software, allowing users \u00a0to mix 2D drawings\/sketches with 3D objects in a composition makes it greater than ever see it in action in the video below.<\/p>\n<p>https:\/\/vimeo.com\/157427555<\/p>\n<p><a href=\"https:\/\/vimeo.com\/157427555\">GP -\"Skull Chaser\" Fan art, character by Jake Parker, based on a Anthony Holden anim) by Daniel M. Lara (Pepeland)<\/a> from <a href=\"https:\/\/vimeo.com\/user944467\">psl<\/a> on <a href=\"https:\/\/vimeo.com\">Vimeo<\/a>.<\/p>\n<h3>Animation<\/h3>\n<p>It's now even more interesting to animate in Blender with the improvements of <strong>Bendy Bones (<\/strong>Advanced B-Bones for Easier + Simple Rigging<strong>)<\/strong>which makes it easier for animators to create their own rigs, using fewer bones.<\/p>\n<p><img alt=\"278-bbone_settings_demo\" src=\"\/images\/9\/7\/b\/0\/0\/97b00c546131a26b828292fda0525e1e28a04be6-278-bbonesettingsdemo.png\" \/><\/p>\n<h3>Keyframe Types<\/h3>\n<p>Keyframes Types: is also a new feature introduced it helps you separate or categories key in Jitter, Extreme, Breakdown, Keyframe, this becomes a very handy setting because you can now separate your keys with different colours in Dope Sheet as seen in the image below<\/p>\n<p><img alt=\"Blender Keyframe Types\" src=\"\/images\/4\/8\/4\/9\/c\/4849c4860bbc78ef9d5c24e3c1a2519e51131c36-blender-keyframe-types.png\" \/><\/p>\n<p><img alt=\"Blender Keyframe Types dope sheet\" src=\"\/images\/f\/6\/b\/b\/5\/f6bb5f5c44ea5677969c450a43fe4f1cb38b14ca-blender-keyframe-types-dope-sheet.png\" \/><\/p>\n<h3><\/h3>\n<h3>Alembic<\/h3>\n<p>Now Blender finally supports Alembic(.abc) file support this means if you have software like Maya or Nuke in your pipeline compatibility is better.<\/p>\n<p>Supported object types for importing:<\/p>\n<ul>\n<li>Cameras<\/li>\n<li>Curves<\/li>\n<li>Empties (including Maya locators and the likes)<\/li>\n<li>Meshes<\/li>\n<li>Points (read as a Mesh object with only vertices)<\/li>\n<\/ul>\n<p>Supported object and data types while exporting:<\/p>\n<ul>\n<li>Camera<\/li>\n<li>Curve<\/li>\n<li>Hair<\/li>\n<li>Mesh<\/li>\n<li>NURBS<\/li>\n<li>Particles<\/li>\n<\/ul>\n<h3>Better Threading Handling<\/h3>\n<p>Blender could render on multi-threads since a long time ago but now support multi-threading in tasks like\u00a0depsgraph\u00a0and\u00a0it can execute several tasks in parallel making it have better performance with CPU that have 8-16 threads.<\/p>\n<p>You can learn more about <a href=\"https:\/\/wiki.blender.org\/index.php\/Dev:Ref\/Release_Notes\/2.78\/Bug_Fixes\">bugfixes<\/a> and new features from the <a href=\"https:\/\/wiki.blender.org\/index.php\/Dev:Ref\/Release_Notes\/2.78\">release note<\/a><\/p>\n<p>If I have missed something let me know or if you would like to share some experience or suggestion over this release leave a comment below,<\/p>\n<p>Thank you for reading.<\/p>","date_modified":"2026-07-08T12:34:36-04:00","tags":["all posts","animation","blender","software"],"image":"\/user\/pages\/01.post\/new-improvements-in-blender-27-8\/278-bbone_settings_demo.png"},{"title":"GPU rendering with Cycles Renderer","date_published":"2016-09-05T21:32:00-04:00","id":"https:\/\/revryl.com\/post\/gpu-rendering-with-cycles-renderer","url":"https:\/\/revryl.com\/post\/gpu-rendering-with-cycles-renderer","content_html":"<p>Rendering is a time-consuming task as the system has to compute geometry, shading, environment, ray-tracing and other information and running this process on a CPU can take a lot of time.<\/p>\n<p>GPU rendering can save a lot of time as it can compute 2D\/3D much more efficiently, stay tuned to know how.<\/p>\n<p>This is one of those features that makes Blender so nice to work with.<\/p>\n<p>How fast is it? Why? How?<\/p>\n<p>GPU's have components that are designed for tasks like rendering, baking real-time-rendering(gaming), which makes them better at this process as a result taking lesser time than a CPU, but it is not compulsory that it will be faster than CPU because it depends on the type of the GPU sometimes, they can be faster other times it can be slower<\/p>\n<p>Blender currently has CUDA based Graphics Card and has just introduced initial support for OpenCL-based AMD Graphics Cards. The performance aspect completely depends on your hardware specification.<\/p>\n<h4>Settings for GPU Compile<\/h4>\n<p>GPU rendering in Cycles renderer is known as GPU compile to enable this option we need to change certain user preferences (the availability of these option depends on your hardware specification).<\/p>\n<p>Go\u00a0to <strong>File &gt; User Preferences<\/strong><\/p>\n<p><img alt=\"Blender File menu hovering on user preferences\" src=\"\/images\/0\/2\/3\/0\/e\/0230ecd97f4a515e4d31a5ead99ed26e435c341a-blender-file-menu-hovering-on-user-preferences.png\" \/><\/p>\n<p>Switch to <strong>System<\/strong> tab.<\/p>\n<p><img alt=\"\" src=\"\/images\/6\/6\/a\/3\/f\/66a3f9c73552c196a4cd68fe2301bd0df28e1dca-blender-system-tab.png\" \/><\/p>\n<p>In the bottom left you will find <strong>Compute Device<\/strong>:<\/p>\n<p><img alt=\"Blender Compute Device\" src=\"\/images\/0\/6\/2\/0\/b\/0620b3c6ad7111d87007f9f774aa2d4369a68e0d-blender-compute-device-cpu.png\" \/><\/p>\n<p>As you can see in the above screenshot there are two tabs available, this means Cycles renderer supports the GPU with OpenCL(AMD graphics Card) If you are using Nvidia graphics Card the second tab would be CUDA if\u00a0the graphics card is supported.<\/p>\n<p>Switch to the second tab and click the drop-down menu you will find a list of Graphics Card.<\/p>\n<p><img alt=\"blender-cd-opencl\" src=\"\/images\/b\/b\/0\/8\/6\/bb08637ca3f9c10a88904175ec0511a69cf30610-blender-cd-opencl.png\" \/><\/p>\n<p>MacBook Pro 15 (Mid-2015) with AMD Radeon R9 M370x<\/p>\n<p>Once you Compute Device has been set correctly you should find the Render panel offering <strong>Device:<\/strong>(shown is the screenshot below)<\/p>\n<p><img alt=\"blender-render-device\" src=\"\/images\/f\/1\/d\/1\/2\/f1d12be1c87416c6733fe537ebbf5bf58b7dead1-blender-render-device.png\" \/><\/p>\n<p><img alt=\"blender-gpu-compile\" src=\"\/images\/4\/4\/9\/6\/c\/4496c06b8d149f693afe2fb85d4c13a1d6d4fbda-blender-gpu-compile.png\" \/><\/p>\n<p>Hit Render, In the first GPU rendering, it will run prepare the rendering kernel which might take some time.<\/p>\n<p>Thank you for reading,<\/p>\n<p>Keep on rendering<\/p>","date_modified":"2026-07-08T12:34:28-04:00","tags":["all posts","blender"],"image":"\/user\/pages\/01.post\/gpu-rendering-with-cycles-renderer\/blender-cd-opencl.png"},{"title":"Encrypto - File\/Folder encryption app","date_published":"2016-09-03T11:54:00-04:00","id":"https:\/\/revryl.com\/post\/encrypto-file-and-folder-encryption-app","url":"https:\/\/revryl.com\/post\/encrypto-file-and-folder-encryption-app","content_html":"<p><img alt=\"Encrypto Home Screen\" src=\"\/images\/9\/b\/2\/6\/7\/9b2672f08acbb203dda30dc6ff92e25d78b6b5f7-encrypto-home-screen.png\" \/>\n<a href=\"http:\/\/macpaw.com\/encrypto\">Encrpyto<\/a> is a free lightweight and minimal design AES-256 file\/folder encryption app for Mac and Windows developed by <a href=\"http:\/\/macpaw.com\/\">MacPaw<\/a>, the same people who created \u00a0<a href=\"http:\/\/macpaw.com\/hider\">Hider<\/a> 2.\nIt is very easy to use and it also reduces the file-size after encrypting with the help of built-in compression it also comes with a share menu.\nI<img alt=\"Encrypto Share Menu\" src=\"\/images\/b\/b\/0\/c\/3\/bb0c3ea6dbb62d251c07e4f8d3ef26166629d1dc-encrypto-share-menu.png\" \/>\nThis is one of those apps, I would recommend personally.\nThank you for reading,\nIf you have a question or thought leave a comment below.<\/p>","date_modified":"2026-07-08T12:34:18-04:00","tags":["all posts"],"image":"\/user\/pages\/01.post\/encrypto-file-and-folder-encryption-app\/encrypto-home-screen.png"},{"title":"How to install Blender on Mac","date_published":"2016-09-02T16:42:00-04:00","id":"https:\/\/revryl.com\/post\/how-to-install-blender-on-mac","url":"https:\/\/revryl.com\/post\/how-to-install-blender-on-mac","content_html":"<p><a href=\"https:\/\/blender.org\">Blender<\/a> is a \u00a0free production ready open-source 2D\/3D Animation software package that is used by studios and individuals to create stunning artwork, animated films, models, <a href=\"https:\/\/en.wikipedia.org\/wiki\/Packshot\">packshots<\/a>, <a href=\"https:\/\/en.wikipedia.org\/wiki\/Visual_effects\">VFX<\/a>, <a href=\"https:\/\/en.wikipedia.org\/wiki\/3D_printing\">3D<\/a> printing and video game development.\nIt is also one of the few software that offers GPU rendering (Cycles Renderer). Currently, it only supports CUDA GPU and has initial support for AMD so the render time may vary depending on the Graphics Card itself\u00a0or the software may only support CPU rendering depending on the hardware support.\nWe can download Blender from <a href=\"https:\/\/www.blender.org\/download\/\">here<\/a>. The installation process is dead simple.\nUnzip the archive and now we are good to go with moving the only two files we need to the Applications folder.<\/p>\n<ol>\n<li>Blender<\/li>\n<li>Blender Player<\/li>\n<\/ol>\n<p>The moment we start Blender we are greeted with a beautiful splash screen.\n[caption id=\"attachment_2705\" align=\"alignnone\" width=\"840\"]<img alt=\"Blender 2.77 splash screen\" src=\"\/images\/f\/7\/0\/6\/3\/f7063038076896e9e9103163d2ddf99f10a8ca40-startupblender277ascreenshot.jpg\" \/> Default Blender interface[\/caption]\nWe can now start using Blender and build up 2D\/3D content.\nThank you for reading,\nIf you have any questions leave a comment below.<\/p>","date_modified":"2026-07-08T12:34:14-04:00","tags":["all posts","animation","apple","apple systems","blender","mac","os x","osx","software","tutorial"],"image":"\/user\/pages\/01.post\/how-to-install-blender-on-mac\/BlenderDesktopLogo.png"},{"title":"Yosemite - initial impressions...","date_published":"2014-06-05T03:00:00-04:00","id":"https:\/\/revryl.com\/post\/yosemite","url":"https:\/\/revryl.com\/post\/yosemite","content_html":"<p>Apple has had us in for quite a few surprises, this year at WWDC. Their work in&nbsp;tightly integrating their iOS and Mac OS systems seem to be what the developers looked forward to. Like with Mavericks last year, we're here to discuss our findings about Apple's next Mac OS release - Yosemite.<img alt=\"Yosemite\" src=\"\/images\/9\/7\/1\/1\/5\/9711554741758d2b9717dfd1c16aec55a27e212f-overviewherox2x.png\">\nLike we have done many times earlier, again, we're not really authorised to try out the Developer Preview of Yosemite. But we figured, there is always a chance that we'd not be lucky enough to see a tomorrow; better live dangerously. So, my partner in crime and brother, <a href=\"http:\/\/revryl.com\/author\/Darryl\">Darryl<\/a>, found a way for us to experience it right now, before you lot get to try it in the beta program. Oh! <a href=\"http:\/\/www.apple.com\/osx\/preview\/\">Here's a link<\/a> to sign up for it.\nWe've never been good enough at reviewing the software feature-wise. We're going by it chronologically. There're are quite a few things they didn't mention in the keynote that we were surprised, pleasantly, to find out ourselves&nbsp;hands on.<\/p>\n<h2>The Desktop<\/h2>\n<p>[caption id=\"attachment_2235\" align=\"aligncenter\" width=\"640\"]<a href=\"https:\/\/revryl.com\/2014\/06\/05\/yosemite\/yosemite-desktop\/\"><img alt=\"Yosemite Desktop\" src=\"\/images\/d\/3\/8\/5\/1\/d385121c0eea8712403ad08becb391f787d8b3ef-yosemite-desktop.png\"><\/a> I would've never expected this to surpass the fluidity of Mavericks. But it does...[\/caption]\nFirst of all, can we just take a moment to think&nbsp;how Apple actually managed to prevent any leaks that might hint people the name of this beautiful release - Yosemite - when they cannot otherwise seem to do it well with literally everything else.\nThat desktop is too gorgeous to describe in words. The translucent menu bar and Dock are reminiscent of iOS' recent revamp in its 7th iteration. The icons for many of the apps have been updated to be as minimalistic as possible and yet intensely descriptive of their functions.\nThat question mark seems odd though. Is that a new app I need to know about?\n[caption id=\"attachment_2237\" align=\"aligncenter\" width=\"640\"]<a href=\"https:\/\/revryl.com\/2014\/06\/05\/yosemite\/photobooth\/\"><img alt=\"No Photo Booth in Yosemite...\" src=\"\/images\/e\/1\/0\/7\/0\/e107036d74213d5fcc00104f9708e353303036ef-photobooth.png\"><\/a> So, it looks like we might have to part with a few apps when we make the upgrade. They might change their mind about it.[\/caption]\nSo, let's check out the Applications folder for all the apps that won't work with the system.<\/p>\n<h2>Finder<\/h2>\n<p>[caption id=\"attachment_2238\" align=\"aligncenter\" width=\"640\"]<a href=\"https:\/\/revryl.com\/2014\/06\/05\/yosemite\/applicationsfolder\/\"><img alt=\"Applications Folder\" src=\"\/images\/c\/7\/8\/1\/8\/c781895ece3ea8701dc13ec02ddf7af12047c6e0-applicationsfolder.png\"><\/a> Hmm, so I didn't think that through. I have no idea what apps are missing because I didn't make a note of it earlier.[\/caption]\nIt seems that iMovie by Apple would have to be upgraded to work with Yosemite. As for apps not made by Apple themselves, there's VMware Fusion that will have to follow suit. Photo Booth, on the other hand, seems to be removed completely. I reckon they might include its features in the grounds-up build of Photos for Mac OS they've promised us.\nSo, that's that. I happened to notice the absence of the full-screen button on the top right. Does it mean Finder will no longer be a full screen app? That's OK I guess. Let me just restore Finder to the not so screen space consuming size and...\n[caption id=\"attachment_2240\" align=\"aligncenter\" width=\"640\"]<a href=\"https:\/\/revryl.com\/2014\/06\/05\/yosemite\/fullscreenfinder\/\"><img alt=\"Finder full screen\" src=\"\/images\/b\/c\/5\/1\/5\/bc515fd1448723be3d921ca9b78b6ba7d725f15b-fullscreenfinder.png\"><\/a> OK! So, it went full screen. The kind of full screen I expected to have...<\/p>","date_modified":"2026-07-08T12:34:10-04:00","tags":["all posts","apple","apple software","apple systems","apps","dashboard","desktop","featured","finder","game center","icloud","icons","installation","itunes","launchpad","mission control","notification center","os","os x","retina display","safari","yosemite"],"image":"\/user\/pages\/01.post\/yosemite\/ApplicationsFolder.png"},{"title":"Brackets on Debian\/Ubuntu...","date_published":"2014-05-05T15:00:00-04:00","id":"https:\/\/revryl.com\/post\/brackets-debian-ubuntu","url":"https:\/\/revryl.com\/post\/brackets-debian-ubuntu","content_html":"<p><a href=\"http:\/\/brackets.io\/\"><img alt=\"Brackets\" src=\"\/images\/6\/f\/9\/d\/0\/6f9d0cb065e95db9112cbc4c7edd6eb97c22b86c-200px-bracketsicon.png\" \/><\/a><\/p>\n<p><a href=\"http:\/\/adobe.com\">Adobe<\/a> <a href=\"http:\/\/brackets.io\">Brackets<\/a> (once known as Edge) is a Open-Source cross-platform source\/text editor for Web development written in HTML, CSS and Javascript.\nBrackets is free and licensed under the MIT License and maintained on GitHub.\u00a0Currently, Brackets has yet to achieve version 1.0. It gets updates roughly twice a month. Brackets, at the time, is under active development and may have a lot of bugs. Right now, it is at its Sprint 38th build. It offers support for many other non-web programming languages and styling languages like CSS, SCASS, SCSS, SASS, etc. It's pretty much better than most of its competitors.\nBrackets offers a Live File Preview which updates the web-page in question, if any styling changes are made. Brackets has it own plugin store and the extension to the editor is practically limitless. Depending on the use of plugins, Brackets can be customised and made much more powerful.<\/p>\n<h2>Installation of Brackets<\/h2>\n<p>This process will let you install Brackets on any system that is Debian based including Ubuntu, Linux Mint and any other distribution that is known to accept Debian packages.<\/p>\n<h3>1. Download Brackets<\/h3>\n<p>There are two editions of Brackets. You'll have to download the one best suited for your processor architecture. A 32 bit system should use the 32 bit version. 64 bit can use either but the 64 bit version is recommended.\nDownload the\u00a064 Bit version using the following link.\n<a href=\"http:\/\/download.brackets.io\/file.cfm?platform=LINUX64&amp;build=41\">Brackets 64 Bit<\/a>.\nOr the\u00a032 Bit version using the link below.\n<a href=\"http:\/\/download.brackets.io\/file.cfm?platform=LINUX32&amp;build=41\">Brackets 32 Bit<\/a>.<\/p>\n<h3>2. Install the Brackets package<\/h3>\n<p>Your browser will have downloaded the file to the <em>Downloads<\/em> folder.<\/p>\n<h4>Start the Terminal<\/h4>\n<p>Do this either by searching for the terminal and running it or from your application menu. OR, you could do it like us\u00a0by\u00a0using the keyboard shortcut [<strong>Ctrl<\/strong>][<strong>ALT<\/strong>][<strong>T<\/strong>].<\/p>\n<h4>Focus on the right folder<\/h4>\n<p>Assuming your package is in the Downloads folder, enter the following command.<\/p>\n<pre><code>cd Downloads<\/code><\/pre>\n<p>If your package isn't in that folder, focus on the folder where it is. OR move the file from wherever it is into the Downloads folder and run the command.<\/p>\n<h4>Install the package<\/h4>\n<p>Enter the following command, sit back and watch as it completes.<\/p>\n<pre><code>sudo dpkg -i brackets-sprint-38*<\/code><\/pre>\n<h3>3. Rejoice<\/h3>\n<p>You now have Brackets on your system.\nDo let us know how it fares with you. We certainly had a lot of fun editing with it...<\/p>","date_modified":"2026-07-08T12:32:40-04:00","tags":["all posts","brackets","deb","debian","featured","installation","linux","linux mint","terminal","tutorial","ubuntu"],"image":"\/user\/pages\/01.post\/brackets-debian-ubuntu\/200px-Brackets_Icon.png"}]}
